metadata for transmedia resources

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Metadata for Transmedia Resources
Author :
Publisher : Chandos Publishing
Release Date :
ISBN 10 : 0081013000
Pages : 198 pages
Rating : /5 ( users)
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Transmedia is a technique of delivering a single piece of content in individual parts via different media and communication platforms (books, films, TV shows, games, live performances, etc.). In the book transmedia is considered as a case-in-point for the need to rethink library cataloguing and metadata practices in a new, heterogeneous information environment where the ability to bring together information from various sources into a meaningful whole becomes a critical information skill. Transmedia sheds new light on some of the long-existing questions of bibliographic information organisation (the definition of work, modelling of bibliographic relationships, subject analysis of fiction, etc.) and introduces libraries to new, transient and interactive media forms such as interactive fiction, gaming events, or performances. The book investigates how various theories and practices of bibliographic information organisation can be applied to transmedia, focusing on the solutions provided by the new bibliographic conceptual model IFLA LRM, as well as linked open data models and standards. It strongly advocates collaborative practices and reuse of knowledge that underpin an emerging vision of the library catalogue as a 'mediation tool' that assembles, links and integrates information across a variety of communication contexts. Explores transmedia from the point-of-view of information organisation Presents one of the first extensive analyses of the IFLA LRM bibliographic conceptual model Uses examples of recent publishing practices to assess current bibliographic data models, standards, formats and technologies

Metadata for Transmedia Resources

Transmedia is a technique of delivering a single piece of content in individual parts via different media and communication platforms (books, films, TV shows, games, live performances, etc.). In the book transmedia is considered as a case-in-point for the need to rethink library cataloguing and metadata practices in a new,

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Exam Prep for  Metadata for Transmedia Resources

Download or read online Exam Prep for Metadata for Transmedia Resources written by Anonim, published by Unknown which was released on . Get Exam Prep for Metadata for Transmedia Resources Books now! Available in PDF, ePub and Kindle.

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Theory  Development  and Strategy in Transmedia Storytelling

This book explores transmedia dynamics in various facets of fiction and nonfiction transmedia studies. Moving beyond the presentation/definition of transmediality as a field of study, the authors examine novel advancements in the theory, methodological development, and strategic planning of transmedia storytelling. Drawing upon a theoretical foundation grounded in Peircean

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Star Wars and the History of Transmedia Storytelling

Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions,

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Comics and Videogames

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of

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The Marvel Studios Phenomenon

Marvel Studios has provided some of the biggest worldwide cinematic hits of the last eight years, from Iron Man (2008) to the record-breaking The Avengers (2012), and beyond. Having announced plans to extend its production of connected texts in cinema, network and online television until at least 2028, the new aesthetic patterns brought

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World Building

Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys, and more facilitate the creation of diverse yet compact imaginary universes, which are often recognizable as brands and exhibit well-defined identities. This volume, situated at the cutting

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From Cognition to Being

In this book, Henry Davis McHenry Jr. sets forth his thoughtful conviction that teachers must constantly invent and re-invent ways of being together with their students to enable both a shared mastery and a shared apprenticeship. Philosophically grounded though accessibly written with examples from the author's personal experiences with his

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Dealing with Uncertainties in Policing Serious Crime

Grappling with uncertainties is at the heart of investigating serious crime. At a time when such crime is becoming more complex and resources are increasingly stretched, this book draws together research and practice perspectives to review fruitful approaches to uncertainties and to chart the way forward. Scene setting chapters describe

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Fanfiction and the Author

Whether you look at quantity, quality, or readership, we are in an unprecedented era of fan fiction. Thus far, however, the genre has been subject to relatively little rigorous qualitative or quantitative study--a problem that Judith May Fathallah remedies here through close analysis of fanfiction related to Sherlock, Supernatural, and

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Grey Literature in Library and Information Studies

The further rise of electronic publishing has come to change the scale and diversity of grey literature facing librarians and other information practitioners. This compiled work brings together research and authorship over the past decade dealing with both the supply and demand sides of grey literature. While this book is

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Stories

Stories are perceived as central to modern life. Not only in narrative entertainment media, such as television, cinema, theater, but also in social media. Telling/having "a story" is widely deemed essential, in business as well as in social life. Does this mark an intensification of what has always been

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Self Publishing and Collection Development

The current publishing environment has experienced a drastic change in the way content is created, delivered, and acquired, particularly for libraries. With the increasing importance of digital publishing, more than half the titles published in the United States are self-published. With this growth in self-published materials, librarians, publishers, and vendors

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Clash of Realities 2015 16

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016

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