formative assessment learning data analytics and gamification

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Formative Assessment  Learning Data Analytics and Gamification
Author :
Publisher : Morgan Kaufmann
Release Date :
ISBN 10 : 0128036672
Pages : 382 pages
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Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. Indexing: The books of this series are submitted to EI-Compendex and SCOPUS Discusses application of automatic techniques for e-assessment of learning activities Presents strategies to provide immediate and useful feedback on students’ activities Provides methods to collect, analyze, and correctly visualize learning data in educational environments Explains the applications, benefits, and challenges of using gamification techniques in academic contexts Offers solutions to increase students’ participation and performance while lowering drop-out rates and retention levels

Formative Assessment  Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online

GET BOOK!
Data Analytics Approaches in Educational Games and Gamification Systems

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart

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Intelligent Systems and Learning Data Analytics in Online Education

Intelligent Systems and Learning Data Analytics in Online Education provides novel artificial intelligence (AI) and analytics-based methods to improve online teaching and learning. This book addresses key problems such as attrition and lack of engagement in MOOCs and online learning in general. This book explores the state of the art

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Visualizations and Dashboards for Learning Analytics

This edited volume fills the gaps in existing literature on visualization and dashboard design for learning analytics. To do so, it presents critical tips to stakeholders and acts as guide to efficient implementation. The book covers the following topics: visualization and dashboard design for learning analytics, visualization and dashboard preferences

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Engineering Data Driven Adaptive Trust based e Assessment Systems

This book shares original innovations, research, and lessons learned regarding teaching and technological perspectives on trust-based learning systems. Both perspectives are crucial to enhancing the e-Assessment process. In the course of the book, diverse areas of the computer sciences (machine learning, biometric recognition, cloud computing, and learning analytics, amongst others)

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Technology Enhanced Assessment

This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. Chapter "Student perception

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Intelligent Tutoring Systems

This volume constitutes the proceedings of the 17th International Conference on Intelligent Tutoring Systems, ITS 2021, held in Athens, Greece, in June 2021. Due to COVID-19 pandemic the conference was held virtually. The 22 full papers, 22 short papers and 18 other papers presented in this volume were carefully reviewed and selected from 87 submissions. Conforming

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Gamification Strategies for Retention  Motivation  and Engagement in Higher Education  Emerging Research and Opportunities

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures

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Software Data Engineering for Network eLearning Environments

This book presents original research on analytics and context awareness with regard to providing sophisticated learning services for all stakeholders in the eLearning context. It offers essential information on the definition, modeling, development and deployment of services for these stakeholders. Data analysis has long-since been a cornerstone of eLearning, supplying

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Learning and Collaboration Technologies  New Challenges and Learning Experiences

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters

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Handbook of Research on E Assessment in Higher Education

E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The Handbook of Research on E-Assessment in Higher Education provides emerging perspectives on the theoretical and practical

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COVID 19 and Education

Topics include work-integrated learning (internships), student well-being, and students with disabilities. Also,it explores the impact on assessments and academic integrity and what analysis of online systems tells us. Preface ................................................................................................................................ ix Section I: Introduction .................................................. 1 Chapter 1: COVID-19 Emergency Education Policy and Learning Loss: A Comparative Study ............................................................................................................ 3 Athena Vongalis-Macrow, Denise De Souza,

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The Challenges of the Digital Transformation in Education

This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these

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Learning and Collaboration Technologies  Learning and Teaching

This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected

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Gamification  Concepts  Methodologies  Tools  and Applications

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education,

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