classical antiquity in video games

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Classical Antiquity in Video Games
Author :
Publisher : Bloomsbury Publishing
Release Date :
ISBN 10 : 1350066656
Pages : 312 pages
Rating : /5 ( users)
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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Classical Antiquity in Video Games

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of

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Ancient Greece and Rome in Videogames

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require

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Classical Antiquity in Heavy Metal Music

This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of

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Women in Historical and Archaeological Video Games

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical

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The Hero Reloaded

What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a

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Trade in Classical Antiquity

Historians have long argued about the place of trade in classical antiquity: was it the life-blood of a complex, Mediterranean-wide economic system, or a thin veneer on the surface of an underdeveloped agrarian society? Trade underpinned the growth of Athenian and Roman power, helping to supply armies and cities. It

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Death Ritual and Social Structure in Classical Antiquity

Shows how the excavated remains of burials are a major source of evidence for social historians of the ancient Graeco-Roman world.

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Food and Society in Classical Antiquity

A general study of food in antiquity, broadly based and comprehensive.

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Playing with the Past

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play

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Seduction and Power

With a highly international profile, this unique volume presents the latest research in Classical Reception Studies.

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Race and Ethnicity in the Classical World

"This collection of translated excerpts from Greek and Latin authors, from the 8th c. BCE to the 3rd c. CE, brings together a wide range of texts, chosen from historians, epic poets, geographers, medical writers, satirists and others, marvelously illustrating the curiosity of Greeks and Romans about 'race' and 'ethnicity,

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Restraining Rage

The angry emotions, and the problems they presented, were an ancient Greek preoccupation from Homer to late antiquity. From the first lines of the Iliad to the church fathers of the fourth century A.D., the control or elimination of rage was an obsessive concern. From the Greek world it

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Soldiers and Ghosts

Sparta, Macedonia, and Rome--how did these nations come to dominate the ancient world? Lendon shows readers that the most successful armies were those that made the most effective use of cultural tradition.

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Geographies of Myth and Places of Identity

Turning to a region of South Italy associated with Greater Greece and the geographies of Homer's Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and

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Classical Greek Tactics

In Classical Greek Tactics: A Cultural History, Roel Konijnendijk presents a new, revisionist interpretation of battle tactics and tactical thought in Greece in the 5th and 4th centuries BC.

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